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Johan Andersson (game developer)

From Wikipedia, the free encyclopedia

Johan Andersson
Andersson in 2009
Born (1974-08-28) 28 August 1974 (age 50)
Sweden
OccupationStudio lead of Paradox Tinto
Known forDesigning grand strategy games

Johan Andersson is a Swedish video game designer and studio manager for Paradox Tinto, a Barcelona-based division of Paradox Interactive.

Career

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Before working for Paradox Interactive, he was an employee of Funcom where he worked as a programmer for Sega Genesis games, such as Nightmare Circus and NBA Hangtime.[1] He began working at what would later become Paradox Interactive in 1998, joining the original team that had been developing Europa Universalis.[2][3]

Although he began his career as a programmer, Andersson later became a designer and producer at Paradox Development Studio, working on grand strategy games such as Hearts of Iron III, Crusader Kings II, Victoria II, Europa Universalis IV, Stellaris, and Imperator: Rome.[4]

Andersson's design philosophy is "to create believable worlds."[5]

In June 2020, he became the lead of Paradox Tinto, a newly established studio based in Barcelona.[6]

References

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  1. ^ Contributor, Tim Stone; Stone, Tim (31 May 2009). "Interview: Johan Andersson On Hearts Of Iron 3". Rock Paper Shotgun. Archived from the original on 9 November 2010. Retrieved 17 November 2012. {{cite web}}: |last1= has generic name (help)
  2. ^ "Paradox Development Studio - A Brief History". Paradox Interactive Forums. 30 July 2012. Archived from the original on 5 March 2021. Retrieved 17 June 2021.
  3. ^ "Inside Paradox, the strangest company in video games". eurogamer. 25 September 2013. Archived from the original on 9 April 2015. Retrieved 20 March 2015.
  4. ^ "Imperator: Rome is the next grand strategy game from Paradox". Archived from the original on 7 December 2019. Retrieved 19 May 2018.
  5. ^ "Dev Box Interview: Paradox Interactive's Producer Johan Andersson : TrueGameHeadz .:Video Game Previews, Reviews, Videos and News For Gamers Everywhere". TrueGameHeadz. Archived from the original on 2 May 2009. Retrieved 17 November 2012.
  6. ^ Sinclair, Brendan (June 2020). "Paradox opening Barcelona studio". GamesIndustry.biz. Archived from the original on 6 June 2020. Retrieved 1 June 2020.
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